The 34th Annual ACM Symposium on User Interface Software and Technology 2021
DOI: 10.1145/3472749.3474769
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GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications

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Cited by 36 publications
(16 citation statements)
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“…Motivated by prior research, we believe Extended Reality (XR) could provide an effective medium to communicate test cases for validation to users. Enabled by spatial awareness of XR, prior works have used virtual augmentations adjacent to relevant physical entities to facilitate end-users to understand complicated contexts such as human activities [13,92], interactions [12,40,53,91], and status of smart objects [41]. Further, while being immersed in XR environments, end-users can experience simulated scenarios free from the limitations of physical contexts such as user status and time.…”
Section: Immersiveness In Xrmentioning
confidence: 99%
“…Motivated by prior research, we believe Extended Reality (XR) could provide an effective medium to communicate test cases for validation to users. Enabled by spatial awareness of XR, prior works have used virtual augmentations adjacent to relevant physical entities to facilitate end-users to understand complicated contexts such as human activities [13,92], interactions [12,40,53,91], and status of smart objects [41]. Further, while being immersed in XR environments, end-users can experience simulated scenarios free from the limitations of physical contexts such as user status and time.…”
Section: Immersiveness In Xrmentioning
confidence: 99%
“…The Subway Surfers game, which was originally developed in 2021 by Wang and SYBO Games, has become one of the most popular mobile games worldwide, with over two billion downloads [20]. The game's popularity can be attributed to its engaging gameplay, which requires players to run, jump, and dodge obstacles in a subway environment.…”
Section: Related Workmentioning
confidence: 99%
“…Wang et al created the GesturAR on Hololens2 using Unity3D. Users can complete freehand interaction by using the visual programming interface to match gestures with the response of AR virtual content [11]. Unlike other works, users design gestures to interact with virtual elements completely on their own in GesturAR, which improves the flexibility and independence of freehand interaction (Figure 3).…”
Section: Embodied Ar Presentationmentioning
confidence: 99%
“…For example, Wang et al have created a gesture AR authoring system, in which users completes freehand interaction using a visual programming interface to match gestures with the response of AR virtual content. It improves the flexibility and independence of freehand interaction [11]. However, more researchers are inclined to study user-defined gestures with the continuous development and maturity of gesture recognition technology.…”
Section: Introductionmentioning
confidence: 99%