A c oncept named Photometric Image-Based R endering (PIBR) is introduced for a seamless augmented r eality. The PIBR is dened as Image-Based R endering which covers appearance changes caused by the lighting condition changes, while Geometric Image-Based Rendering (GIBR) is dened as Image-Based R endering which covers appearance changes caused by the view point changes. The PIBR can be applied to image synthesis to keep photometric consistency between virtual objects and real scenes in an arbitrary lighting condition. We analyze the conventional IBR algorithms, and formalize the PIBR in the whole IBR framework. A s p ecic algorithm is also presented for realizing the PIBR. The photometric linearization makes a controllable framework for the PIBR, which consists of four processes; (1) separation of environmental illumination eects, (2) estimation of lighting directions, (3) separation of specular reections and cast-shadows, and (4) linearization of self-shadows. After the photometric linearization of input images, we can synthesize any realistic images which include not only diuse reections but also self-shadows, cast-shadows and specular reections. Experimental results show that realistic images can be s u c cessfully synthesized w i t h k e eping photometric consistency.