Data Science 2018
DOI: 10.18287/1613-0073-2018-2212-312-321
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Geometric and game approaches for some discrete optimization problems

Abstract: We consider in this paper the adaptation of heuristics used for programming nondeterministic games to the problems of discrete optimization. In particular, we use some "game" heuristic methods of decision-making in various discrete optimization problems. The object of each of these problems is programming anytime algorithms. Among the problems described in this paper, there are the classical traveling salesman problem and some connected problems of minimization for nondeterministic finite automata. The first o… Show more

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Cited by 2 publications
(1 citation statement)
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“…The minimization method is given in the next section, where the justification for the possibility of piecemeal filling of the matrix is given, to obtain a value of badness close to optimal (i.e., in terminology of [13], "to obtain a pseudo-optimal solution"). Simplifying it, we can say that that, taking the average values of the maximum sides of the formed triangles (i.e., α in previous formulas; note that in [9], this value was counted final) as the beginning of the iterative process, we get a pseudo-optimal value in a few iterations.…”
Section: A Brief Description Of the Greedy Algorithms Of Restoring Th...mentioning
confidence: 99%
“…The minimization method is given in the next section, where the justification for the possibility of piecemeal filling of the matrix is given, to obtain a value of badness close to optimal (i.e., in terminology of [13], "to obtain a pseudo-optimal solution"). Simplifying it, we can say that that, taking the average values of the maximum sides of the formed triangles (i.e., α in previous formulas; note that in [9], this value was counted final) as the beginning of the iterative process, we get a pseudo-optimal value in a few iterations.…”
Section: A Brief Description Of the Greedy Algorithms Of Restoring Th...mentioning
confidence: 99%