2018
DOI: 10.5194/isprs-archives-xlii-4-5-2018
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Geogame on the Peat: Designing Effective Gameplay in Geogames App for Haze Mitigation

Abstract: <p><strong>Abstract.</strong> The Southeast Asian Haze in 2014 and 2015 is the worst transboundary haze episodes recorded to date. The haze mainly originated from burning of biomass material in peatland area, caused major health problems and economic losses. Peat forest conversion to forest and agriculture industry by utilizing drainage canals is one of main fire drivers that need to be restored, while conflicts on land and livelihood further adding complexity on the issue. Water and peatland… Show more

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Cited by 1 publication
(1 citation statement)
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“…Serious games, that is, games used for purposes other than pure entertainment, have been used in different cases for education, simulation, and game-based learning [15], examples of which include disaster education [16], military simulations, city visualizations, and various other applications. Gamification strategies have been employed for developing game applications with serious purposes, such as data collection and information dissemination for environmental protection [17].…”
Section: Introductionmentioning
confidence: 99%
“…Serious games, that is, games used for purposes other than pure entertainment, have been used in different cases for education, simulation, and game-based learning [15], examples of which include disaster education [16], military simulations, city visualizations, and various other applications. Gamification strategies have been employed for developing game applications with serious purposes, such as data collection and information dissemination for environmental protection [17].…”
Section: Introductionmentioning
confidence: 99%