Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21) 2021
DOI: 10.1145/3486011.3486442
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Geo-colonizing Mars: a fun way to raise awareness about environment caring and teach Geometry

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Cited by 3 publications
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“…Serious games can also be used to educate people and raise awareness around social issues. Geo-Colonizing Mars (Arroyo-Cruz et al, 2021) for example, is an immersive game aimed at helping students understand and learn geometry through a narrative which also encourages them to care about the environment. Another example of a game purposed to investigate user behavior and raise awareness is Point of Contact (Hill et al, 2021), a serious game created to examine how a game can affect the way people think and behave in regards to others during the global pandemic of COVID-19.…”
Section: Serious Gamesmentioning
confidence: 99%
“…Serious games can also be used to educate people and raise awareness around social issues. Geo-Colonizing Mars (Arroyo-Cruz et al, 2021) for example, is an immersive game aimed at helping students understand and learn geometry through a narrative which also encourages them to care about the environment. Another example of a game purposed to investigate user behavior and raise awareness is Point of Contact (Hill et al, 2021), a serious game created to examine how a game can affect the way people think and behave in regards to others during the global pandemic of COVID-19.…”
Section: Serious Gamesmentioning
confidence: 99%