2022
DOI: 10.1155/2022/1139475
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Geo-Based Mixed Reality Gaming Market Analysis

Abstract: Mixed reality has constantly been a symbol of the future for many years because it integrates many related areas of art and science to produce superior interactive experiences. Recently, it has become tremendously popular with location-based features that allow a new immersive interaction between people. In this paper, we present a novel research of pioneering geo-based mixed reality games, including our own research, to explore the evolution of mixed reality games using location-based features. Five major geo… Show more

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Cited by 8 publications
(4 citation statements)
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“…Indicators (1)(2)(3) Is the research focusing on BSGs? Low-medium-high Is the research design suitable to address the objectives of this SLR?…”
Section: Quality Assessment Criteriamentioning
confidence: 99%
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“…Indicators (1)(2)(3) Is the research focusing on BSGs? Low-medium-high Is the research design suitable to address the objectives of this SLR?…”
Section: Quality Assessment Criteriamentioning
confidence: 99%
“…The simulation and virtual training market was valued at $204.41 billion in 2019 and has been predicted to reach $579.44 billion by the end of 2027 according to the Global Opportunity and Industry Forecast 2020-2027 report [1]. For many years, simulations employing mixed reality have been a sign of the future since they merge several linked disciplines of art and science to generate improved interactive experiences [2]. The cross-border combination of education and gaming has gotten a lot of interest from many parts of society, including education and technology.…”
Section: Introductionmentioning
confidence: 99%
“…Game users and boosters usually feel and catch an economic opportunity when a game application is loaded globally on a computer network. This study acknowledges that game boosters consistently indicate their knowledge of the gaming environment [5,26,43,67]. 5 Human Behavior and Emerging Technologies When game boosters identify economic opportunities that could probably generate financial gains from gaming activities, they actualise their ability to seize these economic opportunities [2,13,46,68].…”
Section: Hypothesis Developmentmentioning
confidence: 85%
“…MR is having a great impact in different areas associated with marketing, artificial intelligence, as well as artificial vision. In the words of Kerdvibulvech (2022), it is understood as an enchanting experience in an environment in which a mixture is produced within the real world, through the incorporation of virtual scenes. Also, it is understood as a tool that transforms 3D technology to 4D.…”
Section: Introduction or Theoretical Frameworkmentioning
confidence: 99%