2002
DOI: 10.1016/s0097-8493(01)00159-5
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Gentropy: evolving 2D textures

Abstract: Gentropy is a genetic programming system that evolves two-dimensional procedural textures. It synthesizes textures by combining mathematical and image manipulation functions into formulas. A formula can be reevaluated with arbitrary texture-space coordinates, to generate a new portion of the texture in texture space. Most evolutionary art programs are interactive, and require the user to repeatedly choose the best images from a displayed generation. Gentropy uses an unsupervised approach, where one or more tar… Show more

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Cited by 38 publications
(21 citation statements)
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“…The system attempted to replicate image characteristics of a target image by performing wavelet analysis. Wiens and Ross's Gentropy [57] used an unsupervised approach, where a target texture image represents the desired texture features, such as colour, shape, and smoothness (contrast). Then the system evolves textures without any user interaction.…”
Section: Evolutionary Artmentioning
confidence: 99%
“…The system attempted to replicate image characteristics of a target image by performing wavelet analysis. Wiens and Ross's Gentropy [57] used an unsupervised approach, where a target texture image represents the desired texture features, such as colour, shape, and smoothness (contrast). Then the system evolves textures without any user interaction.…”
Section: Evolutionary Artmentioning
confidence: 99%
“…Small differences sometimes provide visually interesting 'stylistic' variations on the target image. Examples of this approach are seen in Gentropy (Wiens and Ross, 2002), and in Alsing (2008). Hertzmann (2001) used a similar approach based on relaxation.…”
Section: Related Workmentioning
confidence: 99%
“…The four co-occurrence based features are contrast, entropy, inverse difference moment and correlation with displacements d = 2,4,6 and 8 along directions φ = 0 and 90 degrees. This produces 4 × 4 × 2 = 32 co-occurrence based features of the image B k .The autocorrelation coefficients are computed with eight displacements (0,2),(0,4),(0,6),(0,8), (2,0),(4,0), (6,0) and (8,0). This provides eight auto-correlation coefficients.…”
Section: Computation Of Featuresmentioning
confidence: 99%
“…Consequently some methods generate textures similar to a(or a set of) given reference texture(s). This type of GP based schemes are presented in [8] which evolve procedures to produce textures similar to a given reference texture. This is an interesting approach but requires reference texture(s) and also produced only similar textures with respect to the given reference texture(s).…”
Section: Introductionmentioning
confidence: 99%