2022
DOI: 10.3847/1538-4357/ac6dd2
|View full text |Cite
|
Sign up to set email alerts
|

GENGA. II. GPU Planetary N-body Simulations with Non-Newtonian Forces and High Number of Particles

Abstract: We present recent updates and improvements of the graphical processing unit (GPU) N-body code GENGA. Modern state-of-the-art simulations of planet formation require the use of a very high number of particles to accurately resolve planetary growth and to quantify the effect of dynamical friction. At present the practical upper limit is in the range of 30,000–60,000 fully interactive particles; possibly a little more on the latest GPU devices. While the original hybrid symplectic integration method has difficult… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 11 publications
(5 citation statements)
references
References 61 publications
0
5
0
Order By: Relevance
“…For the N-body simulations we employed the GENGA software (Grimm & Stadel 2014;Grimm et al 2022). GENGA is a GPU implementation of a hybrid symplectic N-body integrator, developed based on another N-body code MERCURY (Chambers 1999), for simulating planet and planetesimal dynamics in the final stages of planet formation, and the evolution of planetary systems.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…For the N-body simulations we employed the GENGA software (Grimm & Stadel 2014;Grimm et al 2022). GENGA is a GPU implementation of a hybrid symplectic N-body integrator, developed based on another N-body code MERCURY (Chambers 1999), for simulating planet and planetesimal dynamics in the final stages of planet formation, and the evolution of planetary systems.…”
Section: Methodsmentioning
confidence: 99%
“…The planetesimal number was chosen based on a series of simulations testing the speed of the code. Since more bodies result in more calculations and longer computational time scaling roughly as N 2 (Grimm et al 2022), using 12 000 particles achieves a high-enough resolution, but still within a reasonable time limit of around 2 months and available computation time. The fact that simulations with higher initial disk masses start with larger bodies should not affect the Fig.…”
Section: Initial Conditions and Parametersmentioning
confidence: 99%
“…With the results R m you are able to calculate a polynomial of order q recursively. Equation (6) shows the recursive scheme:…”
Section: First Part:modified Midpoint Methodsmentioning
confidence: 99%
“…To greatly increase the performance of such simulations and reduce the time needed for a single simulation one can make use of the parallelization possibilities of graphical processing units (GPU). The first GPU code with an application to planet formation is the GENGA code, which is in its current state able to simulate up to ∼ 60000 interacting bodies [6]. Yet, these simulations are limited to single star systems due to the chosen symplectic integration method.…”
Section: Introductionmentioning
confidence: 99%
“…The SyMBA integrator included in Swiftest is most similar to the hybrid symplectic integrator MERCURY6 (Chambers, 1999), the MERCURIUS integrator of REBOUND (Rein & Liu, 2012;Rein & Tamayo, 2015), and the GPU-enabled hybrid symplectic integrators such as QYMSYM (Moore & Quillen, 2011) and GENGA II (Grimm et al, 2022), with some important distinctions. The hybrid symplectic integrators typically employ a symplectic method, such as the original WHM method in Jacobi coordinates or the modified method that uses the Democratic Heliocentric coordinates, only when bodies are far from each other relative to their gravitational spheres of influence (some multiple of a Hill's sphere).…”
Section: Statement Of Needmentioning
confidence: 99%