Proceedings of Computer Animation 2002 (CA 2002)
DOI: 10.1109/ca.2002.1017511
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GENESIS: generation of E-population based on statistical information

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Cited by 3 publications
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“…Classic research about crowd simulation mainly focuses on the efficiency of the free crowd to reach the destination [9]- [11], in various scenarios such as sparse or dense crowds. Most of them divided the process of crowd simulation into two parts, global path planning and local obstacle avoiding [12]- [14], which is regardless of the artistic effect of crowd transform process. However, the crowd formation transformation in the performance focuses more on the aesthetic effect created by formation transform.…”
Section: Related Workmentioning
confidence: 99%
“…Classic research about crowd simulation mainly focuses on the efficiency of the free crowd to reach the destination [9]- [11], in various scenarios such as sparse or dense crowds. Most of them divided the process of crowd simulation into two parts, global path planning and local obstacle avoiding [12]- [14], which is regardless of the artistic effect of crowd transform process. However, the crowd formation transformation in the performance focuses more on the aesthetic effect created by formation transform.…”
Section: Related Workmentioning
confidence: 99%