2019
DOI: 10.1007/978-3-030-30508-6_42
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Generative Creativity: Adversarial Learning for Bionic Design

Abstract: Bionic design refers to an approach of generative creativity in which a target object (e.g. a floor lamp) is designed to contain features of biological source objects (e.g. flowers), resulting in creative biologically-inspired design. In this work, we attempt to model the process of shape-oriented bionic design as follows: given an input image of a design target object, the model generates images that 1) maintain shape features of the input design target image, 2) contain shape features of images from the spec… Show more

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Cited by 8 publications
(6 citation statements)
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References 37 publications
(64 reference statements)
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“…Since a well-trained network can continuously produce original content, creative support for design ideation using this technology is considered to have considerable potential. Yu et al (2019) propose DesignGAN, an unsupervised deep generation method for implementing shape-oriented bionic designs. It maintains the shape features of the input design target image and includes the shape features of images from a specified biological source domain.…”
Section: Generative Image-based Ideation Approachmentioning
confidence: 99%
“…Since a well-trained network can continuously produce original content, creative support for design ideation using this technology is considered to have considerable potential. Yu et al (2019) propose DesignGAN, an unsupervised deep generation method for implementing shape-oriented bionic designs. It maintains the shape features of the input design target image and includes the shape features of images from a specified biological source domain.…”
Section: Generative Image-based Ideation Approachmentioning
confidence: 99%
“…Computational methods such as Generative Adversarial Network (Goodfellow et al, 2014) are similar to these approaches, which can generate new sketches that borrow features from a sort of object in particular styles. For instance, DesignGAN is an approach for generating a shape-oriented bionic design that combines the features from a biological source domain and the shape of a design target (Yu et al, 2018). In this case, the human designer is indispensable for the design process to gain desirable results with preference from clients.…”
Section: Computational Creativitymentioning
confidence: 99%
“…In a more high-level exploration, researchers have started to apply deep learning in auto design generation. Yu et al (2018) proposed DesignGAN to generate a shape-oriented bionic design that maintains the shape of the design target and combines the features from the biological source domain. Also inspired by bionic design, Duncan et al (2015) presented a method for generating zoomorphic shapes by merging a man-made shape and an animal shape.…”
Section: Deep Learning For Designmentioning
confidence: 99%
“…For example, image style transfer (Efros & Freeman 2001; Dosovitskiy & Brox 2016; Gatys et al 2016; Isola et al 2017 a ) can be used to generate an image with the original content but different style features. Generative bionics design (Yu et al 2018) employs an adversarial learning approach to generate images containing both features from the design target and biological source. However, these artificial intelligence (AI) image generation methods do not consider human aspects, which means the results are generated in variations but lack human cognition input.…”
Section: Introductionmentioning
confidence: 99%