2020
DOI: 10.3390/e22111284
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Generative Art with Swarm Landscapes

Abstract: We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting vi… Show more

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Cited by 7 publications
(2 citation statements)
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“…Modifying the source images with the aim of creating visual art that resembles known pictures or paintings but also provides a reinterpretation has also been a topic in bio-inspired generative art. For example, see the modification of source images from the history of art by stochastic hillclimbers, plant propagation algorithms, simulated annealing, or particle swarms [31,32], as well as image transitions by random walks [5,23,33]. In the experiments reported here, two well-known painting by Johannes Vermeer were used: Girl with a Pearl Earring (1665) and View of Delft (1661).…”
Section: Experiments and Visual Resultsmentioning
confidence: 99%
“…Modifying the source images with the aim of creating visual art that resembles known pictures or paintings but also provides a reinterpretation has also been a topic in bio-inspired generative art. For example, see the modification of source images from the history of art by stochastic hillclimbers, plant propagation algorithms, simulated annealing, or particle swarms [31,32], as well as image transitions by random walks [5,23,33]. In the experiments reported here, two well-known painting by Johannes Vermeer were used: Girl with a Pearl Earring (1665) and View of Delft (1661).…”
Section: Experiments and Visual Resultsmentioning
confidence: 99%
“…Modifying source images with the aim of creating visual art that resembles known pictures or paintings but also give a reinterpretation has also been a topic in bio-inspired generative art. For example, see the modification of source images from the history of art by stochastic hillclimbers, plant propagation algorithms, simulated annealing, or particle swarms [7,19], but also image transitions by random walks [1,17,18]. In the experiments reported here, two well-known painting by Johannes Vermeer have been used: Girl with a Pearl Earring (1665) and View of Delft (1661).…”
Section: Experiments and Visual Resultsmentioning
confidence: 99%