Procedings of the British Machine Vision Conference 2017 2017
DOI: 10.5244/c.31.157
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Generative 3D Hand Tracking with Spatially Constrained Pose Sampling

Abstract: We present a method for 3D hand tracking that exploits spatial constraints in the form of end effector (fingertip) locations. The method follows a generative, hypothesize-andtest approach and uses a hierarchical particle filter to track the hand. In contrast to state of the art methods that consider spatial constraints in a soft manner, the proposed approach enforces constraints during the hand pose hypothesis generation phase by sampling in the Reachable Distance Space (RDS). This sampling produces hypotheses… Show more

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Cited by 17 publications
(11 citation statements)
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References 41 publications
(55 reference statements)
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“…hand gesture as a primary interface for AR/VR. The problem is challenging due to high dimensionality of hand space, pose and shape variations, self-occlusions, etc [52,43,58,65,10,61,40,5,12,63,47,59,37,67,54,53,9,44,31,49,32,20,27,33,7,64]. Most existing methods have focused on recovering sparse hand poses i.e.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…hand gesture as a primary interface for AR/VR. The problem is challenging due to high dimensionality of hand space, pose and shape variations, self-occlusions, etc [52,43,58,65,10,61,40,5,12,63,47,59,37,67,54,53,9,44,31,49,32,20,27,33,7,64]. Most existing methods have focused on recovering sparse hand poses i.e.…”
Section: Introductionmentioning
confidence: 99%
“…However, the predictions are based on coarse skeletal representations, and no explicit kinematics and geometric mesh constraints are often considered. On the other hand, establishing a personalized hand model requires a generative approach that optimizes the hand model to fit to 2D images [40,33,36,51,49,48]. Optimization-based methods, besides their complexity, are susceptible to local minima and the personalized hand model calibration contradicts the generalization ability for hand shape variations.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, since the encoded image representations include all the necessary information that is needed to predict a hand pose, these methods are not computationally expensive. On the other hand, model-based algorithms [53][54][55][56][57][58][59] establish a prior 3D hand model to match the images into the predefined model. At each frame, an algorithm performs an exploration in order to acquire the pose and shape of the hand model that best matches the features extracted from the input image.…”
Section: Previously Proposed Categorizationsmentioning
confidence: 99%
“…A post-processing step is employed by Ciotti et al [34] that refines the estimated hand pose using the occlusion cue as a measure of uncertainty. Roditakis et al [41] estimates hand pose during hand-object interaction by considering spatial constraints induced by the observed hand-object contact points. Deep-learning based methods [42][43][44][45][46][47] for human pose estimation use large datasets to learn the space of natural human poses.…”
Section: Literature Overviewmentioning
confidence: 99%