“…hand gesture as a primary interface for AR/VR. The problem is challenging due to high dimensionality of hand space, pose and shape variations, self-occlusions, etc [52,43,58,65,10,61,40,5,12,63,47,59,37,67,54,53,9,44,31,49,32,20,27,33,7,64]. Most existing methods have focused on recovering sparse hand poses i.e.…”