ACM SIGGRAPH 2003 Sketches &Amp; Applications 2003
DOI: 10.1145/965400.965520
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Generating subdivision curves with L-systems on a GPU

Abstract: The introduction of floating-point pixel shaders has initiated a trend of moving algorithms from CPUs to graphics cards. The first algorithms were in the rendering domain, but recently we have witnessed increased interest in modeling algorithms as well. In this sketch we focus on generating subdivision curves, specified in terms of L-systems. Since L-systems can express many modeling algorithms in a compact way and are parallel in nature, they are an attractive paradigm for programming a GPU.

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Cited by 8 publications
(1 citation statement)
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“…Guided Procedural Modeling : There's a common desire to generate outcomes that adhere to specific constraints within the context of procedural modeling [MP96,PL90,RMGH15,TLL*11]. Many approaches have been designed to give users control over the process and generate more predictable results [BvmM11, RLGH15].…”
Section: Related Workmentioning
confidence: 99%
“…Guided Procedural Modeling : There's a common desire to generate outcomes that adhere to specific constraints within the context of procedural modeling [MP96,PL90,RMGH15,TLL*11]. Many approaches have been designed to give users control over the process and generate more predictable results [BvmM11, RLGH15].…”
Section: Related Workmentioning
confidence: 99%