2021
DOI: 10.1109/tg.2019.2908353
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Generating Stable Building Block Structures From Sketches

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Cited by 6 publications
(3 citation statements)
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“…Numerous research studies have explored various methods for creating game levels in Angry Birds. Prior investigations have tackled this problem from diverse angles, proposing solutions to intriguing challenges, such as generating stable structures within the physical environment , dynamically adjusting the game levels' difficulty (Stephenson and Renz 2019), creating block structures based on hand-drawn sketches (Stephenson et al 2021), generating deceptive levels to deceive AI agents (Gamage et al 2021a), generating novel scenarios for physics environments (Gamage et al 2023(Gamage et al , 2021b and, most recently, using prompt engineering to create prompts for level generation (Taveekitworachai et al 2023). None of the previous studies has treated the level generation for Angry Birds as a task generation problem that incorporates the physical interactions between the game objects.…”
Section: Physics Based Puzzle Gamesmentioning
confidence: 99%
“…Numerous research studies have explored various methods for creating game levels in Angry Birds. Prior investigations have tackled this problem from diverse angles, proposing solutions to intriguing challenges, such as generating stable structures within the physical environment , dynamically adjusting the game levels' difficulty (Stephenson and Renz 2019), creating block structures based on hand-drawn sketches (Stephenson et al 2021), generating deceptive levels to deceive AI agents (Gamage et al 2021a), generating novel scenarios for physics environments (Gamage et al 2023(Gamage et al , 2021b and, most recently, using prompt engineering to create prompts for level generation (Taveekitworachai et al 2023). None of the previous studies has treated the level generation for Angry Birds as a task generation problem that incorporates the physical interactions between the game objects.…”
Section: Physics Based Puzzle Gamesmentioning
confidence: 99%
“…Algorithm 1 shows the physical entity extraction process that can be applied to a game instance with multiple physical entities. When formulating the algorithm, we define the term supporter using the support graph similar to how authors have defined it in [19]. If the bottom horizontal edge of an object O i is in contact with the top horizontal edge of another object O j (i.e., O i is resting on top of O j ) then the support graph contains an edge pointing from object O i to O j .…”
Section: A Physical Entity Extraction Modulementioning
confidence: 99%
“…This work differs from our own as it generates a unique tileset for a given image, whereas we are attempting to convert an image into a general tileset representing a shared representation for all levels of a game. Closest to our work, Stephenson et al (Stephenson et al 2019) developed a system to convert sketched images of structures made up of rectangular blocks into analogous structures in Angry Birds. While these structures are important portions of Angry Birds levels, they do not include enemies or the terrain found in complete levels.…”
Section: Vision In Gamesmentioning
confidence: 99%