Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques 1979
DOI: 10.1145/800249.807454
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Generating smooth 2-D monocolor line drawings on video displays

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Cited by 9 publications
(8 citation statements)
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“…However, their computing cost is extremely high. Acceleration techniques using scanlines (Catmull 1978;Barros 1979) can reduce the computing cost, but not enough. Moreover, these algorithms are quite complex.…”
Section: Geometric Approachmentioning
confidence: 99%
“…However, their computing cost is extremely high. Acceleration techniques using scanlines (Catmull 1978;Barros 1979) can reduce the computing cost, but not enough. Moreover, these algorithms are quite complex.…”
Section: Geometric Approachmentioning
confidence: 99%
“…The skinny polygon algorithms [5,2,9] can properly handle crossing lines because they clip polygons against one another before filtering. They are more complicated to implement because they must store all polygons in main memory at one time.…”
Section: Anti-aliasingmentioning
confidence: 99%
“…Notable exceptions are [5], [2], and [9]. A good reason for ignoring the case of crossing lines is that it tends to complicate the antialiasing algorithm.…”
Section: Appendixmentioning
confidence: 99%
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“…In computer graphics the majority of algorithms for drawing mathematical curves are of the incremental type [2,5,6,11,14,22,23,26,28,29,31].…”
Section: Introductionmentioning
confidence: 99%