Generating layout for complex cave-like levels with schematic maps and Cellular Automata
Izabella Antoniuk
Abstract:In this paper an algorithm for creating cave-like, user-guided layout is presented. In applications such as computer games, underground structures offer unique challenges and interesting space for player actions. Preparation of such areas can be time consuming and tiresome, especially during the design process, when many ideas are often scrapped. Presented approach aims at improving this process. Schematic input is used so the user can quickly define the general layout. Cave system is divided into levels and t… Show more
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