2023
DOI: 10.11591/ijaas.v12.i4.pp396-404
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Generating intelligent agent behaviors in multi-agent game AI using deep reinforcement learning algorithm

Rosalina Rosalina,
Axel Sengkey,
Genta Sahuri
et al.

Abstract: <span>The utilization of games in training the reinforcement learning (RL) agent is to describe the complex and high-dimensional real-world data. By utilizing games, RL researchers will be able to evade high experimental costs in training an agent to do intelligence tasks. The objective of this research is to generate intelligent agent behaviors in multi-agent game artificial intelligence (AI) using deep reinforcement learning (DRL) algorithm. A basic RL algorithm called deep Q network is chosen to be im… Show more

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Cited by 1 publication
(2 citation statements)
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“…Let ℎ 1 and ℎ 2 be the outputs of the first and second Dense layers, respectively. The mean (𝜇) and the log variance (𝑙𝑜𝑔(𝜎 2 ))are computed as (3) to (4).…”
Section: Variational Autoencoder's Inputmentioning
confidence: 99%
See 1 more Smart Citation
“…Let ℎ 1 and ℎ 2 be the outputs of the first and second Dense layers, respectively. The mean (𝜇) and the log variance (𝑙𝑜𝑔(𝜎 2 ))are computed as (3) to (4).…”
Section: Variational Autoencoder's Inputmentioning
confidence: 99%
“…The field of automatic music composition has captivated researchers and practitioners across diverse disciplines for decades [1]- [4]. This interdisciplinary interest stems from the desire to leverage artificial intelligence and computational methods in musical creativity.…”
Section: Introductionmentioning
confidence: 99%