2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) 2017
DOI: 10.1109/vhcie.2017.7935621
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Generating Cultural Characters based on Hofstede Dimensions

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Cited by 6 publications
(3 citation statements)
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“…Then the next step for this research is to study different protocols of communications between groups, particularly to see the impact of different communication patterns on the inequality. This next step could also implement in populations of agents with a more realistic psychological, structure using synthetic populations reconstruction methods [123][124][125][126][127].…”
Section: Discussionmentioning
confidence: 99%
“…Then the next step for this research is to study different protocols of communications between groups, particularly to see the impact of different communication patterns on the inequality. This next step could also implement in populations of agents with a more realistic psychological, structure using synthetic populations reconstruction methods [123][124][125][126][127].…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, in this analysis, we included papers in cultural and personality aspects. Favaretto et al [27,30] introduce a new method to crowd analysis extracting Hofstede dimensions from video sequences, to later be used in crowd simulation [24]. Durupinar et al [27] propose to parameterize mobs' common properties to create collective behaviors.…”
Section: Crowd Papers From 2015 To 2019: the Era Of Learning Techniquesmentioning
confidence: 99%
“…Regarding game research area, cultural features can determine behavior of simulated crowds [10,26], character animations [12], or assist in the study of human perception about simulated crowds [2,3,37]. All such cases can be used in serious game contexts to assist psychologists in the analysis of cultural features.…”
Section: Introductionmentioning
confidence: 99%