2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00623
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Generating 3D People in Scenes Without People

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Cited by 133 publications
(163 citation statements)
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References 36 publications
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“…The purpose of PCA is to compress the dataset of registered meshes by finding pose and shape principal components that explain the maximal variance of the dataset. An important advantage of PCA is that the PCs can be used to generate novel template meshes [107], [122], [149], [177] from a pose-shape parameter space. The datasets commonly used for building SMs are CAESAR [3], Size-UK [8], ScanDB [64], and possibly other datasets containing 3D scans [12], [24], [72], [148], [175].…”
Section: + T T E D T E Mp L a T E F I T T E D T E Mp L A T E D A T A S E T P Cmentioning
confidence: 99%
“…The purpose of PCA is to compress the dataset of registered meshes by finding pose and shape principal components that explain the maximal variance of the dataset. An important advantage of PCA is that the PCs can be used to generate novel template meshes [107], [122], [149], [177] from a pose-shape parameter space. The datasets commonly used for building SMs are CAESAR [3], Size-UK [8], ScanDB [64], and possibly other datasets containing 3D scans [12], [24], [72], [148], [175].…”
Section: + T T E D T E Mp L a T E F I T T E D T E Mp L A T E D A T A S E T P Cmentioning
confidence: 99%
“…Furthermore, in contrast to previous works, e.g. [26,29,94], which can only evaluate body-object interactions after obtaining the body and the object meshes, when using GF as the representation in hand-object reconstruction from images, we model the hand, the object, and the contact area by the implicit surfaces in a common space, largely improving the physical plausibility of the reconstruction.…”
Section: Grasping Fieldmentioning
confidence: 99%
“…To achieve high realism, manual animation of human-scene interactions is often required. Recent works [21,42] have proposed methods for the fully automated generation of human bodies that interact with the 3D world, and yet the naturalness and the realism of their results are still far behind the captured real human-scene interaction such as [14].…”
Section: Introductionmentioning
confidence: 99%
“…To explicitly model the contact relationship between the body and the scene is key to the realism of the synthesized humans in the scene. However, existing methods use images, semantic and depth maps to represent the 3D environment [21,42]. While being easily integrated into deep convolutional networks, the 3D scene structure and the proximity between the body and the scene are not explicitly modeled, especially for the regions that are occluded from the camera view, making it hard to effectively enforce constraints in 3D, such as no inter-penetration and proper contact.…”
Section: Introductionmentioning
confidence: 99%
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