1999
DOI: 10.1111/1467-8659.00330
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Generalized View‐Dependent Simplification

Abstract: We propose a technique for performing view-dependent geometry and topology simplifications for level-of-detail

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Cited by 124 publications
(98 citation statements)
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References 23 publications
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“…The first two columns include the name and size of the tested models. The VDT and DM-VDT columns show the preprocessing time and memory requirements of the View-Dependence Tree [42] and the suggested DM-VDT, respectively. The total DM-VDT preprocessing time is less than that of the VDT, since the preprocessing of the DM-VDT begins with a control-mesh.…”
Section: Resultsmentioning
confidence: 99%
“…The first two columns include the name and size of the tested models. The VDT and DM-VDT columns show the preprocessing time and memory requirements of the View-Dependence Tree [42] and the suggested DM-VDT, respectively. The total DM-VDT preprocessing time is less than that of the VDT, since the preprocessing of the DM-VDT begins with a control-mesh.…”
Section: Resultsmentioning
confidence: 99%
“…Existing multiresolution models differ in the type of mesh fragments they consider and in the way they define relations among such fragments. The reader is referred to the surveys [4,7,2] for a detailed description of multiresolution mesh representations.…”
Section: Multiresolutionmentioning
confidence: 99%
“…One way to avoid such artifacts is to use dependencies [26,39]. In [12], we have introduced the concept of implicit dependencies that can test validity of edge collapse or vertex split in constant time. However, implicit dependencies rely on the existence of independent triangles that can be individually tagged.…”
Section: Determination Of Display Verticesmentioning
confidence: 99%