2013
DOI: 10.1080/13658816.2013.848985
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General sky models for illuminating terrains

Abstract: Sky models are quantitative representations of natural luminance of the sky under various atmospheric conditions. They have been used extensively in studies of architectural design for nearly a century, and more recently for rendering objects in the field of computer graphics. The objectives of this paper are to (1) describe sky models, (2) demonstrate how map designers can render terrain under various sky models in a typical geographic information system (GIS), (3) illustrate potential enhancements to terrain… Show more

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Cited by 24 publications
(21 citation statements)
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“…On the other hand, in a Standard Overcast (SO) diffuse model, diffuse radiation flux varies with zenith angle. It has a uniform component plus another component that increases towards the zenith (Kennelly & Stewart, 2014).…”
Section: Other Parametersmentioning
confidence: 99%
“…On the other hand, in a Standard Overcast (SO) diffuse model, diffuse radiation flux varies with zenith angle. It has a uniform component plus another component that increases towards the zenith (Kennelly & Stewart, 2014).…”
Section: Other Parametersmentioning
confidence: 99%
“…Lee & Steiner, 2000). However, as far as we know, some algorithms of multiple-source illumination are periodically applied for hill shading only (Mark, 1992;Hobbs, 1999;Smith & Clark, 2005;Huffman, 2014Huffman, , 2017Kennelly & Stewart, 2014;Veronesi & Hurni, 2014;Marston & Jenny, 2015;Tzvetkov, 2018), that is, for the twodimensional (2D) case of terrain modeling.…”
Section: Introductionmentioning
confidence: 99%
“…However, approaches that apply these techniques in 3D, or emphasize features in 3D terrain visualizations in general, have rarely been developed. Kenelly and Steward [28] propose using single-light illumination techniques, i.e., different sky models, to reveal features of 3D terrain. Bratkova et al [29] emphasize features to create tailored 3D landscape visualization, though they aim for artistic overview presentations.…”
Section: Feature Visualizationmentioning
confidence: 99%
“…Depending on the size and the resolution of the original height-field, triangular networks can consist of millions of triangles, making the representation computational challenging. Hence, efficient render strategies, e.g., adapted level-of-detail [6] and shading techniques [28], must be applied (see Figure 1c). Within the terrain representation, large shapes are often easily observable, since they prominently protrude off the silhouette.…”
Section: Representing Terrain Modelsmentioning
confidence: 99%