2020
DOI: 10.1093/mnras/staa1532
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General relativistic hydrodynamics on a moving-mesh I: static space–times

Abstract: We present the moving-mesh general relativistic hydrodynamics solver for static space–times as implemented in the code, MANGA. Our implementation builds on the architectures of MANGA and the numerical relativity python package NRPy+. We review the general algorithm to solve these equations and, in particular, detail the time-stepping; Riemann solution across moving faces; conversion between primitive and conservative variables; validation and correction of hydrodynamic variables; and mapping of the metric to a… Show more

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Cited by 9 publications
(2 citation statements)
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“…These elements make moving-mesh codes particularly interesting for simulating compact objects and in particular BNS systems. In recent years, some moving-mesh codes have been extended to include GRHD (Ryan & MacFadyen 2017;Chang & Etienne 2020). However, all these implementations currently employ a fixed spacetime, and to date no moving-mesh code evolves the spacetime dynamically, as it would for instance be required to simulate neutron star mergers.…”
Section: Introductionmentioning
confidence: 99%
“…These elements make moving-mesh codes particularly interesting for simulating compact objects and in particular BNS systems. In recent years, some moving-mesh codes have been extended to include GRHD (Ryan & MacFadyen 2017;Chang & Etienne 2020). However, all these implementations currently employ a fixed spacetime, and to date no moving-mesh code evolves the spacetime dynamically, as it would for instance be required to simulate neutron star mergers.…”
Section: Introductionmentioning
confidence: 99%
“…We use the moving-mesh hydrodynamic code, MANGA (Chang et al, 2017;Prust and Chang, 2019;Chang and Etienne, 2020), to simulate WDTDEs. MANGA solves the Euler equations with (self-)gravity, which written in conservative form are:…”
Section: Methodsmentioning
confidence: 99%