2017
DOI: 10.1177/1527476417697269
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Gendered Choices: Examining the Mechanics of Mobile and Online Girl Games

Abstract: This article analyzes girl games, a subgenre of casual mobile and online games created and marketed for preteen girls. Through an examination of Barbie Fashionistas, Style Studio: Fashion Designer, and Central Park Wedding Prep, all of which are representative of traditional dress-up and makeover-oriented girl games, I explore how seemingly broad mechanics-based choices available to players within the games reinforce and respond to patriarchal ideologies, and argue that the mechanics of mobile and online girl … Show more

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Cited by 2 publications
(2 citation statements)
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References 28 publications
(19 reference statements)
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“…Specifically, some evidence has suggested that males are at higher risk for disordered gaming due to gender-specific motivations such as a drive for achievement and competition (Dong et al, 2018;Kircaburun et al, 2020;Ko et al, 2005). Females are assumed to play Internet games more selectively and according to game-specific content (e.g., Barbie Girls, where players possess avatars and can purchase clothing and accessories; Barbiegirls.com, 2020;K. Cummings, 2018).…”
Section: The Role Of Gendermentioning
confidence: 99%
See 1 more Smart Citation
“…Specifically, some evidence has suggested that males are at higher risk for disordered gaming due to gender-specific motivations such as a drive for achievement and competition (Dong et al, 2018;Kircaburun et al, 2020;Ko et al, 2005). Females are assumed to play Internet games more selectively and according to game-specific content (e.g., Barbie Girls, where players possess avatars and can purchase clothing and accessories; Barbiegirls.com, 2020;K. Cummings, 2018).…”
Section: The Role Of Gendermentioning
confidence: 99%
“…Specifically, some evidence has suggested that males are at higher risk for disordered gaming due to gender‐specific motivations such as a drive for achievement and competition (Dong et al, 2018; Kircaburun et al, 2020; Ko et al, 2005). Females are assumed to play Internet games more selectively and according to game‐specific content (e.g., Barbie Girls, where players possess avatars and can purchase clothing and accessories; http://barbiegirls.com, 2020; K. Cummings, 2018). Furthermore, social learning effects related to the heteronormative conceptualizations of masculinity and femininity have been implicated with females being more prone to internalized symptoms, such as depression (APA, 2013).…”
Section: Introductionmentioning
confidence: 99%