2016
DOI: 10.1080/1369118x.2016.1271902
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Gender role orientation and gaming behavior revisited: examining mediated and moderated effects

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Cited by 25 publications
(15 citation statements)
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References 38 publications
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“…Beavis et al (2015) note that boys in their sample were more likely than girls to rate ‘competing’ as a ‘very important’ aspect of game play, perhaps explaining this difference (p. 29). However, grouping interest in game elements by gender is contentious and potentially obscures more meaningful individual differences (Hayes, 2008; Wilhelm, 2016).…”
Section: Discussionmentioning
confidence: 99%
“…Beavis et al (2015) note that boys in their sample were more likely than girls to rate ‘competing’ as a ‘very important’ aspect of game play, perhaps explaining this difference (p. 29). However, grouping interest in game elements by gender is contentious and potentially obscures more meaningful individual differences (Hayes, 2008; Wilhelm, 2016).…”
Section: Discussionmentioning
confidence: 99%
“…Past research has found gender differences regarding gaming motivations. One study showed that masculinity was positively associated with challenge and competition, while femininity was not found to be linked with any gaming motivations [30]. Another study suggested that male players were more motivated by achievement and women players by social factors [31], while yet another found women players were more likely to be motivated by escapism, immersion, and relationships, while men were likely motivated by achievement or manipulation [32].…”
Section: B Gaming Motivation and Gendermentioning
confidence: 99%
“…In a study examining the differences in genre preferences between genders, Bonanno and Kommers, 2005 found that males tended to list strategy, sports, shooters, role playing and car racing, whereas females tended to list puzzle, adventure, fighting, managerial and car racing as their favourite genres. Wilhelm, 2018 conclude in her study that male players behave more competitively and show a stronger preference for action-oriented and role-playing genre than female players. Study by Lucas & Sherry, 2004 that more exhaustively examined the differences between the sexes in genre preferences found statistically significant differences between males and females, with males more strongly preferring fighter, shooter, sports, racing, fantasy/role playing, action/adventure, and strategy games, and females preferring card/dice games, classic board games, quiz/trivia, puzzle, and arcade games.…”
Section: Literature Reviewmentioning
confidence: 72%