2021
DOI: 10.1080/14680777.2021.1973060
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Gender imbalance in MMORPG: the case of World of Warcraft in Brazil

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Cited by 3 publications
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“…However, we did not find a direct link between social value and player satisfaction. Player dissatisfaction may stem from negative in-game experiences or instances of bullying during interactions with other players (Silva et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…However, we did not find a direct link between social value and player satisfaction. Player dissatisfaction may stem from negative in-game experiences or instances of bullying during interactions with other players (Silva et al, 2021).…”
Section: Discussionmentioning
confidence: 99%