2010
DOI: 10.1162/pres.19.3.213
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Gender Differences in the Impact of Presentational Factors in Human Character Animation on Decisions in Ethical Dilemmas

Abstract: Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appearance, motion quality, and interactivity. These presentational factors can influence the decisions of those who interact with them. This is of concern to interface designers and users alike, because these decisions often have moral and ethical consequences. However, the impact of presentational factors on decisions in ethical dilemmas h… Show more

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Cited by 23 publications
(18 citation statements)
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“…Virtual characters with a realistic, human-like appearance are commonly featured in 3D immersive environments, animation and simulations used for psychological assessment (MacDorman et al, 2010;Von Bergen, 2010). As well as for entertainment purposes (in video games and film), virtual characters are increasingly being used to present moral and ethical dilemmas in the legal, medical and recruitment professions (MacDorman et al, 2010;Von Bergen, 2010).…”
Section: The Uncanny In Realistic Human-like Virtual Charactersmentioning
confidence: 99%
See 4 more Smart Citations
“…Virtual characters with a realistic, human-like appearance are commonly featured in 3D immersive environments, animation and simulations used for psychological assessment (MacDorman et al, 2010;Von Bergen, 2010). As well as for entertainment purposes (in video games and film), virtual characters are increasingly being used to present moral and ethical dilemmas in the legal, medical and recruitment professions (MacDorman et al, 2010;Von Bergen, 2010).…”
Section: The Uncanny In Realistic Human-like Virtual Charactersmentioning
confidence: 99%
“…As well as for entertainment purposes (in video games and film), virtual characters are increasingly being used to present moral and ethical dilemmas in the legal, medical and recruitment professions (MacDorman et al, 2010;Von Bergen, 2010). For example, potential employees are being placed in scenarios that may include perturbed customers, prospective clients or difficult co-workers to assess their reaction to the given scenario (Von Bergen, 2010).…”
Section: The Uncanny In Realistic Human-like Virtual Charactersmentioning
confidence: 99%
See 3 more Smart Citations