2003
DOI: 10.1080/1030431022000049038
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Gender and Videogames: The political valency of Lara Croft

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Cited by 40 publications
(25 citation statements)
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“…Although this type of female character fits the normative characteristics of an action hero (i.e. male action hero) by demonstrating strength, speed, intellect, and independence (Richard and Zaremba 2005), her sexuality is her defining feature, relegating her status to that of an object to be gazed upon (Mikula 2003). In other words, her role as an action hero is tied to her sexuality and body.…”
Section: Portrayals Of Females In Video Gamesmentioning
confidence: 96%
“…Although this type of female character fits the normative characteristics of an action hero (i.e. male action hero) by demonstrating strength, speed, intellect, and independence (Richard and Zaremba 2005), her sexuality is her defining feature, relegating her status to that of an object to be gazed upon (Mikula 2003). In other words, her role as an action hero is tied to her sexuality and body.…”
Section: Portrayals Of Females In Video Gamesmentioning
confidence: 96%
“…Women in video games also are under-represented and marginalized; games rarely depict female heroes (Dill et al, 2005;Scharrer, 2004). Even when a game has a female lead, she is still likely to be sexually objectified as exemplified by Tomb Raider's Lara Croft (Mikula, 2003). Dill and Thill (2007) asked teenagers to describe typical male and female video game characters.…”
Section: Introductionmentioning
confidence: 98%
“…By the mid to late 1990s, video games had morphed into a persistent, and in terms of gender stereotypes, blatant element in youth popular culture. Tomb Raider's Lara Croft, now an icon among female game characters, arrived on the scene to spark debate about the merits and demerits of a butt-kicking, buxom video game star who was at once agent and object (Mikula 2003). of males, 78.8% of females) and 20.3% of these kids play a video game everyday (MPA 2004).…”
Section: Introductionmentioning
confidence: 99%