ACM SIGGRAPH 2017 Posters 2017
DOI: 10.1145/3102163.3102183
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Cited by 14 publications
(2 citation statements)
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“…It can be used to speed up rendering of the virtual scene by limiting rendering to the user's high acuity area, socalled foveated rendering [8,25,28]. Eye tracking can also be used to navigate [24], enhance collaboration [1], or predict subjective presence [38] in virtual environments. Eye gaze was also used for active interaction in VR, such as for steering [31].…”
Section: Eye Tracking In Vrmentioning
confidence: 99%
“…It can be used to speed up rendering of the virtual scene by limiting rendering to the user's high acuity area, socalled foveated rendering [8,25,28]. Eye tracking can also be used to navigate [24], enhance collaboration [1], or predict subjective presence [38] in virtual environments. Eye gaze was also used for active interaction in VR, such as for steering [31].…”
Section: Eye Tracking In Vrmentioning
confidence: 99%
“…Other implementations of eye gaze-based virtual navigation use point and fly techniques (Qian and Teather 2018;Zeleznik et al 2005), where participants fly to a point in the VE by gazing at it. Eye tracking has also been used to implement orbital navigation techniques (Pai et al 2017;Outram et al 2018). Orbital navigation techniqueswhich are similar to fly-by camera shots in film and sports coverage-allow the user to move in an orbital path around points of interest.…”
Section: Virtual Locomotion (Travel)mentioning
confidence: 99%