Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems 2016
DOI: 10.1145/2858036.2858499
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Gazed and Confused

Abstract: People utilize eye gaze as an important cue for monitoring attention and coordinating awareness. This study investigates how remote pairs make use of a graphical representation of their partner's eye-gaze during a tightly-coupled collaborative task. Our results suggest that reproducing shared gaze in a remote collaboration setting makes pairs more accurate when referring to linguistically complex objects by facilitating the production of efficient forms of deictic references. We discuss how the availability of… Show more

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Cited by 67 publications
(12 citation statements)
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References 19 publications
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“…Those studies suggest that the design of gaze visualisations affects performance, coordination, searching behaviour, and perceived utility, although certain visualisations can overwhelm users by the excessive amount of visual information shown (D'Angelo and Gergle, 2018) (Zhang et al, 2017) (Li et al, 2016). For instance, a continuous gaze stream (D'Angelo and Gergle, 2016) or cumulative gaze heatmap (D'Angelo and Gergle, 2018) are both considered distracting, while with a gaze indicator on a 2D display users often need to constantly identify the gaze owner (Zhang et al, 2017).…”
Section: Visual Interfaces Of Gaze Cues In Collaborationmentioning
confidence: 99%
“…Those studies suggest that the design of gaze visualisations affects performance, coordination, searching behaviour, and perceived utility, although certain visualisations can overwhelm users by the excessive amount of visual information shown (D'Angelo and Gergle, 2018) (Zhang et al, 2017) (Li et al, 2016). For instance, a continuous gaze stream (D'Angelo and Gergle, 2016) or cumulative gaze heatmap (D'Angelo and Gergle, 2018) are both considered distracting, while with a gaze indicator on a 2D display users often need to constantly identify the gaze owner (Zhang et al, 2017).…”
Section: Visual Interfaces Of Gaze Cues In Collaborationmentioning
confidence: 99%
“…We performed normality tests on the gaze points of each target fixation, separately in the x-and y-directions (D'Agostino and Pearson's test as implemented by Python's SciPy package [7,20] with a significance level of p < .01). They showed that on average gaze points are normally distributed in the x-direction for 71% of the fixations, and in the y-direction for 74%.…”
Section: Data Loss and Distribution Of Gaze Pointsmentioning
confidence: 99%
“…[13,38]) could adapt their font size and word spacing for better recognition of fixations during reading. Visualizing tracking quality to the end user could be useful, for example in remote collaborative settings where information about collaborators' gaze can be a useful communication tool, but a noisy signal can be confusing [7].…”
mentioning
confidence: 99%
“…However, studies on shared gaze visualizations for various applications have found that the introduction of shared gaze awareness can be disruptive, often being referred to as 'distracting' and 'confusing' [6,16]. We hypothesise that this is caused by two primary problems with gaze visualization for digital interfaces.…”
Section: Introductionmentioning
confidence: 91%
“…Gaze information can be 'noisy' due to the jittery movements and the way the eyes work (fixation-saccade-fixation cycle), and this is reflected in the representations. Gaze data is difficult to interpret and often misunderstood [6], as even trained professionals in eyetracking evaluations make use of a range of gaze visualizations to make sense of the same collected data. Further, as gaze is fast-moving and never entirely still, any real-time visualization overlaid on a user interface adds a highly distracting element that may interfere with the viewer's own thought process.…”
Section: Introductionmentioning
confidence: 99%