“…Almost every study was included in some aspect of collaboration & communication. This category was broken down into six subcategories, the most common were general collaboration & communication (60%, n=30 [25]- [27], [34], [36], [37], [39]- [41], [43], [45], [46], [48], [50]- [52], [56], [57], [61]- [63], [65], [68], [69], [71], [75]- [77], [80], [83] Non-verbal cues 9 18% [40], [46], [48], [56], [61]- [63], [65], [75] Teleconferencing & meetings 5 10% [57], [61], [75], [77], [83] Avatar visualization 3 6% [61], [68], [80] Wide-area awareness 1 2% [25] Collaborative writing 1 2% [27] Gaming All Gaming 8 16% [27], [44], [51], [53],…”