2020
DOI: 10.3390/s20174935
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Gaze in the Dark: Gaze Estimation in a Low-Light Environment with Generative Adversarial Networks

Abstract: In smart interactive environments, such as digital museums or digital exhibition halls, it is important to accurately understand the user’s intent to ensure successful and natural interaction with the exhibition. In the context of predicting user intent, gaze estimation technology has been considered one of the most effective indicators among recently developed interaction techniques (e.g., face orientation estimation, body tracking, and gesture recognition). Previous gaze estimation techniques, however, are k… Show more

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Cited by 7 publications
(10 citation statements)
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References 43 publications
(83 reference statements)
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“…Low visibility environments where FFs work in could be challenging for gaze interactions due to both recognition issues and fixation issues. For recognition issues, gaze estimation algorithms in low-light conditions [47] should be integrated to AR HMDs. For fixation issues, since FFs are concerned about eye wandering in dark environments without targets to focus on, suitable object augmentations should be generated based on recognition on depth or thermal images to provide fixation targets for the FFs for further gaze interaction.…”
Section: Interaction Techniques (G4-g5)mentioning
confidence: 99%
“…Low visibility environments where FFs work in could be challenging for gaze interactions due to both recognition issues and fixation issues. For recognition issues, gaze estimation algorithms in low-light conditions [47] should be integrated to AR HMDs. For fixation issues, since FFs are concerned about eye wandering in dark environments without targets to focus on, suitable object augmentations should be generated based on recognition on depth or thermal images to provide fixation targets for the FFs for further gaze interaction.…”
Section: Interaction Techniques (G4-g5)mentioning
confidence: 99%
“…In [ 35 ], CNN with long short-term memory (LSTM) network is introduced to be able to capture spatial and temporal features from video frames. In [ 36 ], the generative adversarial network is used to enhance the eye image captured under low and dark light conditions. Despite all the advantages of gaze estimation techniques, there are still some challenges that need to be addressed.…”
Section: Related Workmentioning
confidence: 99%
“…In addition, the reported accuracy could be calculated from the optimized data of the calibration process and could be the standard deviation rather than the average value 1,3 . Currently, there are two gaze estimation methods, named Feature-based and Appearance-based 4 . Whereas the former uses extracted eye features, the latter treats whole eye images as its inputs.…”
Section: Introductionmentioning
confidence: 99%
“…Whereas the former uses extracted eye features, the latter treats whole eye images as its inputs. The Feature-based consists of three approaches: 3Dmodel-based, Cross-ratio-based, and Regressionbased 4 . The 3D-model-based models the visual axis and the object, and the gaze point is their intersection.…”
Section: Introductionmentioning
confidence: 99%
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