2013
DOI: 10.1007/978-3-642-39094-4_48
|View full text |Cite
|
Sign up to set email alerts
|

Gaze-Dependent Tone Mapping

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2014
2014
2018
2018

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 11 publications
(6 citation statements)
references
References 19 publications
0
6
0
Order By: Relevance
“…Since the appearance of a color can be moved along the CIELAB axes, colors at the edge of the display gamut can be pushed outside of the physical gamut of the screen, essentially increasing its perceivable gamut size. This could be used to display images with higher perceived luminance ranges (as suggested by [3,24]), but also higher perceived chromaticity, allowing the display to render more vivid photographs or display medical images (e.g., MRI, X-ray) with more observable detail.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Since the appearance of a color can be moved along the CIELAB axes, colors at the edge of the display gamut can be pushed outside of the physical gamut of the screen, essentially increasing its perceivable gamut size. This could be used to display images with higher perceived luminance ranges (as suggested by [3,24]), but also higher perceived chromaticity, allowing the display to render more vivid photographs or display medical images (e.g., MRI, X-ray) with more observable detail.…”
Section: Discussionmentioning
confidence: 99%
“…Yamauchi, Mikami and Ouda [42] investigated global tone mapping operators driven by parameters derived from the focal area and compared them in a subjective task, but their comparison had no baseline nor showed statistically-reliable effects. Similar gaze-contingent tone mapping approaches have been proposed (e.g., [24,30]), but without empirical evaluation. As a result, there is no evidence that gaze-contingent tone mapping provides any benefit over static tone mapping.…”
Section: Gaze-contingent Displays (Gcds)mentioning
confidence: 99%
“…When viewing images on a regular (LDR) display, the adaptation changes to a lesser degree as the luminance range reproduced on the display is much smaller. However, if real-time information about gaze position is available from an eye-tracker, the real-world adaptation process can be simulated on a regular display [Mantiuk and Markowski 2013].…”
Section: Simulation Of Afterimagesmentioning
confidence: 99%
“…We reproduced a gaze-dependent tone mapping system similar to the one presented in [Mantiuk and Markowski 2013]. Given an HDR image as input, our model predicts the spatial map of adaptation luminance levels that the eye would arrive at in the real-world scene.…”
Section: Simulation Of Afterimagesmentioning
confidence: 99%
“…GDOT treats distinct objects in a scene as potential fixation targets and with high probability computes the fixation directions towards the target observed by the viewer. It was demonstrated that this technique can be successfully applied to the depthof-field effect simulation [10], in tone mapping [6], and as an auxiliary controller in a computer game [2].…”
Section: Introductionmentioning
confidence: 99%