2009
DOI: 10.1007/s10209-009-0146-3
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Gaze controlled games

Abstract: The quality and availability of eye tracking equipment has been increasing while costs have been decreasing. These trends increase the possibility of using eye trackers for entertainment purposes. Games that can be controlled solely through movement of the eyes would be accessible to persons with decreased limb mobility or control. On the other hand, use of eye tracking can change the gaming experience for all players, by offering richer input and enabling attention-aware games. Eye tracking is not currently w… Show more

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Cited by 87 publications
(39 citation statements)
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“…This software feature may be particularly beneficial for individuals who suffer from a degenerative disease that increasingly limits their motion abilities. Future work in this area could be informed by the experience in designing gaze-controlled games reported in the literature [64,65].…”
Section: Discussionmentioning
confidence: 99%
“…This software feature may be particularly beneficial for individuals who suffer from a degenerative disease that increasingly limits their motion abilities. Future work in this area could be informed by the experience in designing gaze-controlled games reported in the literature [64,65].…”
Section: Discussionmentioning
confidence: 99%
“…When the user focused on objects for a certain duration, the system provided more information regarding the object using synthesized speech. In the last few years there have been an increasing amount of work done in the field of gaze controlled games [5], [18]. Although this work is still in its early stages and there are not many games that support eye tracking technology [5].…”
Section: Related Workmentioning
confidence: 99%
“…The word "maze" had to be substituted for "map", and "select" was also found to be inconsistent as a word to choose menu options. For a more extensive overview of gaze controlled games please see [5,18].…”
Section: Related Workmentioning
confidence: 99%
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“…One of the issues of such approaches is what Almeida [23] refers to as the 'Midas touch' problem, where eye gaze vectors are constantly used to issue commands, regardless of whether the user actually intends to do so or merely looks around at the game interface or is producing irrelevant fixations and saccades. To overcome this, several researchers focus on gamer attention and engagement, as a higher-level cognitive concept, based on gaze: Seif El-Nasr [24] uses a commercial head-mounted eye tracker to identify points on a computer screen and then objects in the game world that attract the user's attention, while Sundstedt, Isokoski [25] and Smith [26] use eye gaze to control virtual and game characters. However, these approaches lie in-between those described before and a completely low-cost approach, since they do rely on visual features, but require dedicated eye-tracking hardware to produce them.…”
Section: And Kostas Karpouzismentioning
confidence: 99%