2023
DOI: 10.1016/j.displa.2023.102464
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Gaze-contingent efficient hologram compression for foveated near-eye holographic displays

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Cited by 4 publications
(1 citation statement)
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“…Specifically, we utilized the pixel-shuffle layer and the lightweight super-resolution (SR) network to alleviate the excessive GPU memory requirements during the hologram generation process. Furthermore, inspired by foveated rendering, 16 we adopted low compression ratio transmission for the foveal region to maintain high image quality, while employing reduced resolution and ultra-high compression ratio transmission for the peripheral regions. To our knowledge, it is the first time that 4K definition holograms have been generated and compressed with a compression ratio of 40 on a consumer-grade GPU.…”
Section: Introductionmentioning
confidence: 99%
“…Specifically, we utilized the pixel-shuffle layer and the lightweight super-resolution (SR) network to alleviate the excessive GPU memory requirements during the hologram generation process. Furthermore, inspired by foveated rendering, 16 we adopted low compression ratio transmission for the foveal region to maintain high image quality, while employing reduced resolution and ultra-high compression ratio transmission for the peripheral regions. To our knowledge, it is the first time that 4K definition holograms have been generated and compressed with a compression ratio of 40 on a consumer-grade GPU.…”
Section: Introductionmentioning
confidence: 99%