2019
DOI: 10.1109/toh.2019.2896027
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Gaze Augmented Hand-Based Kinesthetic Interaction: What You See is What You Feel

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Cited by 8 publications
(4 citation statements)
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“…Gaze interactions may also cause eye fatigue or strain [97], but the direct measurement of their impact is not yet known, as they are assessed using devices that themselves induce fatigue symptoms [37]. Moreover, research has found less eye strain when gaze was used only for pointing, rather than being used for both pointing and selection [68].…”
Section: Related Workmentioning
confidence: 99%
“…Gaze interactions may also cause eye fatigue or strain [97], but the direct measurement of their impact is not yet known, as they are assessed using devices that themselves induce fatigue symptoms [37]. Moreover, research has found less eye strain when gaze was used only for pointing, rather than being used for both pointing and selection [68].…”
Section: Related Workmentioning
confidence: 99%
“…Li et al (Li, Akkil, & Raisamo, 2019) presented a new interaction technique in which gaze tracking is performed in order to control the position of the virtual avatar. Thus, users can feel in their hands the objects they are looking at.…”
Section: Introductionmentioning
confidence: 99%
“…Dominjon et al [14] used the bubble technique which adjusts the HIP speed based on the relative positions of the HIP and its bubble to reach objects. Li et al [15,16] employed gaze modality to move the HIP for reaching remote targets. Both methods maintained the unit CD gain while touching objects.…”
Section: Introductionmentioning
confidence: 99%
“…Overall, there is an agreement that applying a large gain may influence kinesthetic interactions [14][15][16]. However, it is still not clear how different CD gains affect task measures such as task completion time, accuracy of interaction and user experience in real-world kinesthetic tasks.…”
Section: Introductionmentioning
confidence: 99%