2019
DOI: 10.3389/frai.2019.00013
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GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems

Abstract: Intelligent Tutoring Systems (ITSs) are concerned with the use of artificial intelligence techniques for performing adaptive tutoring to learners' according to what they know about the domain. Researchers are increasingly interested in applying gamification in e-learning systems to engage students and to drive desired learning behaviors. However, little attention has been drawn to the effective application of gamification in ITS, and how to connect theories of both concepts in a standard and formal way. Moreov… Show more

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Cited by 23 publications
(9 citation statements)
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References 48 publications
(99 reference statements)
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“…An ontology-driven method for an ITS was developed by Dermeval et al [14]. The goal was to develop a gamification module in an ITS by connecting concepts in a standard and formalized manner.…”
Section: Intelligent Tutoring Systems and Psychomotor Trainingmentioning
confidence: 99%
“…An ontology-driven method for an ITS was developed by Dermeval et al [14]. The goal was to develop a gamification module in an ITS by connecting concepts in a standard and formalized manner.…”
Section: Intelligent Tutoring Systems and Psychomotor Trainingmentioning
confidence: 99%
“…Concerning ontologies in gamification domain, we can mention three recent works, namely the OntoGamif (Bouzidi et al, 2018), OntoGaCLeS (Chalco & Isotani, 2019) and GaTO (Dermeval, Albuquerque, et al, 2019) ontologies. The first work deals with a modular ontology for the gamification domain, covering the users, organizational structures, ethical issues, and psychological factors.…”
Section: Ontologies and Gamificationmentioning
confidence: 99%
“…The second ontology formalizes the representation of gamification concepts and explains how they affect motivation in collaborative learning contexts (Chalco & Isotani, 2019). The third ontology connects concepts of gamification with concepts of intelligent tutoring systems (ITS), allowing automated reasoning to enable interoperability and the creation of awareness about theories and good practices for the designers of gamified ITS (Dermeval, Albuquerque, et al, 2019).…”
Section: Ontologies and Gamificationmentioning
confidence: 99%
“…Rani et al [41] proposed an ontology-driven adaptive tutoring system based on the Felder-Silverman learning style model. Dermeval et al [42] proposed an ontological model to connect gamification and ITS concepts. The ontology has been manually developed following the Methontology methodology [43].…”
Section: Related Workmentioning
confidence: 99%