2011
DOI: 10.1007/s12008-011-0117-9
|View full text |Cite
|
Sign up to set email alerts
|

GARDE: a gesture-based augmented reality design evaluation system

Abstract: Design evaluation and modification plays a critical role in the design process to develop products that meet the user requirements. Physical prototypes are commonly used to evaluate a design and justify design changes. However, physical prototypes are costly and cannot be modified. Virtual prototypes have been used but it is difficult to simulate virtual prototypes accurately and contextualize them. In this paper, a gesture-based augmented reality design evaluation system (GARDE) is presented. Using AR, GARDE … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
9
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
8
2

Relationship

0
10

Authors

Journals

citations
Cited by 30 publications
(11 citation statements)
references
References 8 publications
0
9
0
Order By: Relevance
“…To name a few, the input can be an image target [2], [3] an object target [4] or location [5], [6]. The interaction in the AR environment can also be added with speech [7], [8] gesture [9] or a combination of both [10].…”
Section: Introductionmentioning
confidence: 99%
“…To name a few, the input can be an image target [2], [3] an object target [4] or location [5], [6]. The interaction in the AR environment can also be added with speech [7], [8] gesture [9] or a combination of both [10].…”
Section: Introductionmentioning
confidence: 99%
“…Image overlay navigation was helpful for anatomical 43 understanding of the target in the environment [3,4]. Chang,Kang 44 & Huang pointed out Using AR, users are not required to match 45 picture cues with reality, which is a prompting strategy used in 46 various studies [5], the field of applications of augmented reality 47 is broad and the number of applications increases rapidly, applica-48 tions include for instance surgery, manufacturing systems or learn-49 ing [6].…”
mentioning
confidence: 99%
“…Quite often VR designers decide to use interfaces borrowed from AR marker-based [28] [31] or marker less [32] solutions. One of the most important aspect of VR system is to supply users with an interface that is intuitive (natural) and precise.…”
Section: B Interface and Gesture Recognitionmentioning
confidence: 99%