2021
DOI: 10.3389/frvir.2021.654656
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Gap Affordance Judgments in Mixed Reality: Testing the Role of Display Weight and Field of View

Abstract: Measures of perceived affordances—judgments of action capabilities—are an objective way to assess whether users perceive mediated environments similarly to the real world. Previous studies suggest that judgments of stepping over a virtual gap using augmented reality (AR) are underestimated relative to judgments of real-world gaps, which are generally overestimated. Across three experiments, we investigated whether two factors associated with AR devices contributed to the observed underestimation: weight and fi… Show more

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Cited by 13 publications
(11 citation statements)
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“…As reviewed elsewhere [ 83 ], current VR displays do not perfectly match the visual information provided in natural environments for many reasons. Our results are not easily explained by a limited field of view [ 16 , 19 ] because the objects were in central vision, surrounded by a black void nor display latencies [ 84 ] (because head movements and motion parallax were limited). However, other limitations of VR could have plausibly affected our results.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…As reviewed elsewhere [ 83 ], current VR displays do not perfectly match the visual information provided in natural environments for many reasons. Our results are not easily explained by a limited field of view [ 16 , 19 ] because the objects were in central vision, surrounded by a black void nor display latencies [ 84 ] (because head movements and motion parallax were limited). However, other limitations of VR could have plausibly affected our results.…”
Section: Discussionmentioning
confidence: 99%
“…The XR-1 focal plane is at 1 m (John O'Neill, Varjo technical support, 2022, personal communication). Although headset weight and front-heaviness do not appear to account for perceptual distortions in mixed reality [ 19 ], one additional difference between the two studies was that the Varjo headset, which was used with a counterweight to reduce front-heaviness (1300 g), was heavier that the Oculus (470 g).…”
Section: Methodsmentioning
confidence: 99%
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“…Such a projection process demands the display panel to have a much higher resolution density than that of a direct-view display. The visual acuity of the human vision system is 1 arcmin 46 , then a 6 K resolution display is typically required to support a 100° FoV VR headset 47 . To achieve a compact form factor, such a 6 K × 6 K resolution needs to be assembled on a 2–3-inch panel, resulting in a 2000 PPI of the microdisplay panel.…”
Section: Lcds For Vrmentioning
confidence: 99%