2019
DOI: 10.2196/12418
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Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games

Abstract: BackgroundVideo game playing is a daily activity for many youths that replaces other media forms (eg, television); it serves as an important source of knowledge and can potentially impact their attitudes and behaviors. Researchers are, thus, concerned with the impact of video gaming on youth (eg, for promoting prosocial or antisocial behavior). Studies have also begun to explore players’ experience of gameplay and video game messages about violence, sexism, and racism; however, little is known about the impact… Show more

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Cited by 19 publications
(13 citation statements)
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“…Ferarri et al ( 10 ) studied the messages about MI in video games by reviewing games released between January 2016 and June 2017 on the Steam platform. This study came to the conclusion that many of the reviewed games perpetuate negative stereotypes about mental illness, however, the research focused on a short time frame and one particular platform (Steam) – some of the games included in the research are not very popular and have only hundreds of players and therefore their reach is not extensive.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Ferarri et al ( 10 ) studied the messages about MI in video games by reviewing games released between January 2016 and June 2017 on the Steam platform. This study came to the conclusion that many of the reviewed games perpetuate negative stereotypes about mental illness, however, the research focused on a short time frame and one particular platform (Steam) – some of the games included in the research are not very popular and have only hundreds of players and therefore their reach is not extensive.…”
Section: Discussionmentioning
confidence: 99%
“…These titles were screened for the presence of any portrayal of mental illness or psychiatric care/treatment – this was done with a similar strategy to Shapiro et al ( 11 ) and Ferarri et al ( 10 ) – we selected both formal medical terminology and colloquial/stigmatizing keyword terms, which presence we first surveyed on each game or game series' respective Wiki webpages – collaborative encyclopedias to which users provide and edit content pertaining to video games that include descriptions of characters, settings, game mechanics and narrative. Secondly, we have applied these keywords in combination with the individual game title on the Google search engine and surveyed the first 50 results.…”
Section: Methodsmentioning
confidence: 99%
“…Frame analysis has become an increasingly common analytical tool for game scholars [42,43]. Goffman’s notion of a frame relates to the meaning we attribute to a situation.…”
Section: Methodsmentioning
confidence: 99%
“…Una labor de investigación rigurosa es clave a la hora de representar una realidad de manera fiel y efectiva con qué y cómo se quiere transmitir. Algunos estudios acuden a consultores y profesionales para conocer de manera más profunda una temática delicada en sus juegos, como el caso de Hellblade: Senua's Sacrifice (Antoniades, 2017) o Debris (Clark, 2017) y la psicosis (Ferrari, et al 2019). A Mortician's Tale no es una excepción y, durante el desarrollo tuvo lugar una importante labor de documentación y consulta con profesionales.…”
Section: Death Positive: De La Realidad Al Videojuego Y Viceversaunclassified