2017
DOI: 10.1007/978-3-319-71027-3_14
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Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting

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Cited by 13 publications
(9 citation statements)
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“…In a follow-up work, “physiological synchcrony” was combined with EDA features to estimate the engagement between presenters and their audience (Gashi et al, 2019 ). Similarly, Radeta et al ( 2017 ) used EDA measurements to compare two interactive learning experiences for children: a mobile game and animated storytelling. The authors were able to quantify and link learning for both experiences to EDA peaks.…”
Section: Related Workmentioning
confidence: 99%
“…In a follow-up work, “physiological synchcrony” was combined with EDA features to estimate the engagement between presenters and their audience (Gashi et al, 2019 ). Similarly, Radeta et al ( 2017 ) used EDA measurements to compare two interactive learning experiences for children: a mobile game and animated storytelling. The authors were able to quantify and link learning for both experiences to EDA peaks.…”
Section: Related Workmentioning
confidence: 99%
“…Storytelling and game-based approaches fits museums goals as they promote joyful and exciting experiences [23,31,50]. Ludologists and narratologists tried to define the driving strategies and building blocks in digital games and interactive narratives [2,3,7,31,32,35,40,48,58].…”
Section: Playful Interaction In Museumsmentioning
confidence: 99%
“…Interactive storytelling has become a popular way to guide museum visitors, giving them a thread to follow in taking in the exhibits, helping with orientation and preventing them in getting lost [49]. Studying story-driven treasure-hunts in museums, Radeta et al [50] highlight how ubiquitous stories and games positively influence the level of excitement and engagement with the museum. Young teens (10-12 years old) were observed running through the corridors, excited by the activities, while paying attention to the feedback on the smartphone as well as the artefacts surrounding them [50].…”
Section: Story-based Approachesmentioning
confidence: 99%
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