Gaming the system mediates the relationship between gender and learning outcomes in a digital learning game
Ryan S. Baker,
J. Elizabeth Richey,
Jiayi Zhang
et al.
Abstract:Digital learning games have been increasingly adopted in classrooms to facilitate learning and to promote learning outcomes. Contrary to common beliefs, many digital learning games can be more effective for female students than male students in terms of learning and affective outcomes. However, the in-game learning mechanisms that explain these differences remain unclear. In the current study, we re-analyze three retrospective data sets drawn from three studies conducted in different years. These data sets, wh… Show more
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