2015
DOI: 10.1111/jcc4.12123
|View full text |Cite
|
Sign up to set email alerts
|

Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games

Abstract: Recent research suggests that social interactions in video games may lead to the development of community bonding and prosocial attitudes. Building on this line of research, a national survey of U.S. adults finds that gamers who develop ties with a community of fellow gamers possess gaming social capital, a new gaming-related community construct that is shown to be a positive antecedent in predicting both face-to-face social capital and civic participation.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
47
1
3

Year Published

2015
2015
2022
2022

Publication Types

Select...
5
4

Relationship

1
8

Authors

Journals

citations
Cited by 79 publications
(58 citation statements)
references
References 61 publications
(103 reference statements)
1
47
1
3
Order By: Relevance
“…The differences between W 1 and W 2 in terms of demographics are minor, within 3% for all categories. The overall sample was comparable to other surveys employing random collection methods (Pew Research Center for the People and the Press, ) and was comparable to the U.S. national population as a whole (see Molyneux, Vasudevan, and Gil de Zúñiga () for detailed demographic breakdown).…”
Section: Methodssupporting
confidence: 54%
“…The differences between W 1 and W 2 in terms of demographics are minor, within 3% for all categories. The overall sample was comparable to other surveys employing random collection methods (Pew Research Center for the People and the Press, ) and was comparable to the U.S. national population as a whole (see Molyneux, Vasudevan, and Gil de Zúñiga () for detailed demographic breakdown).…”
Section: Methodssupporting
confidence: 54%
“…But only some players did catch the solidarity message embedded within the game. This result are in contradiction with some recent studies on the civic aspects that could arise from the use of Multiplayer Video Games (Molyneux, Vasudevan, & de Zúniga, 2015).…”
Section: Feedbackcontrasting
confidence: 99%
“…These have provided a virtual platform for players to interact with people worldwide [ 6 , 55 , 62 , 77 ]. Scholars have proven that the formation of social bonds in virtual communities through web-based video games facilitates the development of interpersonal skills in the real world [ 78 , 79 ]. This shows the potential of utilizing video games, regardless of the players’ education levels, to facilitate interpersonal skills among people with mental illness [ 80 , 81 ] and to increase feelings of relatedness [ 36 ].…”
Section: Discussionmentioning
confidence: 99%