2017
DOI: 10.1177/1046878117742201
|View full text |Cite
|
Sign up to set email alerts
|

Gaming, Simulation/Gaming, and Simulation & Gaming

Abstract: This issue ends the second year of Simulation & Gaming under the guidance of Timothy C. Clapper, Willy C. Kriz and myself. During this time, we have seen the journal reestablish its specific position as a channel in the contexts of medical and business simulations, in operational gaming, and within game studies. Given my own background, I am particularly happy about the last of these, as game studies was in many ways reinvented in the context of recreational gaming near the turn of the Millennium. It has taken… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2018
2018
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 7 publications
(7 reference statements)
0
1
0
Order By: Relevance
“…On the other hand, two-thirds of adolescents said they played "action" or "adventure" games, some of which are rather violent. Generation z like Action/Fighter, Casual Action, Adventure RPG, and Building/Simulation games, according to Harviainen (2017).…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, two-thirds of adolescents said they played "action" or "adventure" games, some of which are rather violent. Generation z like Action/Fighter, Casual Action, Adventure RPG, and Building/Simulation games, according to Harviainen (2017).…”
Section: Introductionmentioning
confidence: 99%
“…It seems that this ambiguity is already part of the DNA of the past and ongoing scientific and practical discussion about gaming simulation, as for example after 50 years we still have no commonly agreed definition what gaming simulation is and not even a shared terminology (see Harviainen, 2017, Gaming, Simulation/Gaming, and Gaming & Simulation). In addition, there is no unification in the answer to what the active substance of gaming simulation might be.…”
mentioning
confidence: 99%