2019
DOI: 10.1111/cag.12522
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Gaming on the edge: Mobile labour and global talent in Atlantic Canada's video game industry

Abstract: Key Messages• Locations in Atlantic Canada are emerging as legitimate nodes in the global video game sector, supported by interactive digital media incentives and post-secondary programs. • The local gaming sector is engaged with a wider gaming habitus, including promoting place attributes and the return migration of Maritimers, Newfoundlanders and other gameworkers. • The sustainability of the regional video game sector requires financial support that takes into consideration the local social, cultural, and e… Show more

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Cited by 8 publications
(9 citation statements)
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References 37 publications
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“…At the mesoscales and microscales, it has considered various intricacies, interpersonal and performative aspects of work, workspaces, and working life (James, ; Wills, Cumbers, & Berndt, ; Worth, ). Here, interest has ranged from small to large businesses and has included sectors such as retail (Crew, Gregson, & Brooks, ; Everts, ; Gregson, Crewe, & Brooks, ), hospitality (Crang, ; Guyatt, ; McDowell, Batnitzky, & Dyer, ; McMorran, ), arts (Cameron, ; Watson & Ward, ), elite business (Cormode & Hughes, ; McDowell & Court, ), training, knowledge, and information (Cranston, ; Pykett & Enright, ; Hastings & MacKinnon, ), and hi‐tech and IT (James, ; Blumen, ; Pottie‐Sherman & Lynch, ; Reitman, ). Meanwhile, an occasional interest here is public and private sector manual work, often placed in particular historical socio‐political and socio‐economic contexts (Rogaly, ; Rogaly & Qureshi, ; Kobayashi, ; Gregson, Crang, Botticello, Calestani, & Krzywoszynska, ; Tooke, ).…”
Section: Discussion: Future Questions and Expertisementioning
confidence: 99%
“…At the mesoscales and microscales, it has considered various intricacies, interpersonal and performative aspects of work, workspaces, and working life (James, ; Wills, Cumbers, & Berndt, ; Worth, ). Here, interest has ranged from small to large businesses and has included sectors such as retail (Crew, Gregson, & Brooks, ; Everts, ; Gregson, Crewe, & Brooks, ), hospitality (Crang, ; Guyatt, ; McDowell, Batnitzky, & Dyer, ; McMorran, ), arts (Cameron, ; Watson & Ward, ), elite business (Cormode & Hughes, ; McDowell & Court, ), training, knowledge, and information (Cranston, ; Pykett & Enright, ; Hastings & MacKinnon, ), and hi‐tech and IT (James, ; Blumen, ; Pottie‐Sherman & Lynch, ; Reitman, ). Meanwhile, an occasional interest here is public and private sector manual work, often placed in particular historical socio‐political and socio‐economic contexts (Rogaly, ; Rogaly & Qureshi, ; Kobayashi, ; Gregson, Crang, Botticello, Calestani, & Krzywoszynska, ; Tooke, ).…”
Section: Discussion: Future Questions and Expertisementioning
confidence: 99%
“…As we will discuss more in-depth below, the Canadian game industry indeed underwent such a transformation, sporting a vibrant mix of indie studios and incumbent publishers (Consalvo, 2013). These are located in both traditional “media capitals”—Vancouver and Toronto—as well as emerging game development communities in Canada’s Atlantic provinces (Pottie-Sherman & Lynch, 2019). At the same time, the accessibility of new markets and distribution platforms translates into increased competition.…”
Section: App Stores As Multisided Marketsmentioning
confidence: 99%
“…Provincial Nominee Programs (PNPs) -federal-provincial immigration agreements -have been in place in the Atlantic provinces since 2002 (Paquet 2019). Employers have also become vocal advocates for immigration in Atlantic Canada, from fish processing plants to video game developers (Marschke et al 2018;Pottie-Sherman and Lynch 2019). Yet, retaining newcomers is an ongoing challenge due to a lack of full-time employment, limited education, recreational and cultural opportunities, social isolation, and exclusion (Randall et al 2014;Fang et al 2018;Tastsoglou and Sevgur 2019).…”
Section: Conceptualizing Aspiring Gatewaysmentioning
confidence: 99%