2017
DOI: 10.1016/j.erss.2017.05.001
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Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency

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Cited by 169 publications
(102 citation statements)
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“…First, game-based incentives are helpful for encouraging and cultivating environment-friendly behavior. The research findings are consistent with previous studies on promoting pro-environment activities through games from different perspectives, such as using clean and green energy, participating in environmental organizations and activities, using low-carbon home heating, and choosing green travel by public transportation [31,36]. With incentives like game components (such as roles and badges), game mechanisms (such as challenges and competitions), game drivers (such as emotions and social interactions), and other elements, the game-oriented approach has a positive impact on the intrinsic motivation behind environmentally friendly behavior to varying degrees.…”
Section: Discussionsupporting
confidence: 91%
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“…First, game-based incentives are helpful for encouraging and cultivating environment-friendly behavior. The research findings are consistent with previous studies on promoting pro-environment activities through games from different perspectives, such as using clean and green energy, participating in environmental organizations and activities, using low-carbon home heating, and choosing green travel by public transportation [31,36]. With incentives like game components (such as roles and badges), game mechanisms (such as challenges and competitions), game drivers (such as emotions and social interactions), and other elements, the game-oriented approach has a positive impact on the intrinsic motivation behind environmentally friendly behavior to varying degrees.…”
Section: Discussionsupporting
confidence: 91%
“…More empirical studies were presented to examine the effectiveness of applying gamification in this field [28][29][30]. Morganti et al conducted a literature review on utilizing serious games and gamification in environmental education, consumption awareness, and pro-environmental behavior promotion [31]. Their analysis indicated that both serious games and gamification can foster energy saving, but the effects varied according to different game types and features [31].…”
Section: Gamification and New Media In Environmental Communicationmentioning
confidence: 99%
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“…In addition, problem-based learning can also improve student learning outcomes (Gündüz, Alemdağ, Yaşar, & Erdem, 2016;Khoiriyah & Husamah, 2018;van der Veen & van Oers, 2017). Eco-friendly games can also be applied as a form of innovation (Morganti et al, 2017).…”
Section: Resultsmentioning
confidence: 99%
“…For several theoretical reasons, including these gamification elements in already on-going every-day conduct can be effective: they can engage and motivate the player (user) and provide promising triggers to optimise the transfer to real world behaviour (Johnson et al 2016). Several recent publications indicate the promising character of including gamification into technology focused on energy efficiency (Fraternali, et al 2017;Garcia et al 2017;Morganti et al 2017). Alskaif et al (2018) have performed a survey of relevant research projects and revealed that the main focus of past projects was on applications targeting energy efficiency, whereas DR and self-consumption applications are gaining more attention in recent years.…”
Section: Serious Games and Gamification Techniquesmentioning
confidence: 99%