1968
DOI: 10.1111/j.1467-9248.1968.tb01440.x
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Gaming and Simulation in International Relations

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Cited by 11 publications
(2 citation statements)
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“…While wargames emerged to prepare for combat, their use extends beyond the study of war. Governments use games to simulate natural disasters and to assess economic cooperation (Abbasi et al, 2012; Smith and Bell, 1992); consultants use wargaming to test new business strategies (Oriesek and Shwarz, 2008); and scholars have applied gaming to study how human behavior affects various social and political phenomena (Banks et al, 1968; Camerer, 2011; Fiorina and Plott, 1978). Thomas Schelling’s work on coercion, for instance, was inspired in large part by Department of Defense wargames he designed (Schelling, 1987), and Schelling’s contemporaries used simulations to explore conflict and nuclear use (Bloomfield and Whaley, 1965; Brody, 1963; Hermann and Hermann, 1967).…”
Section: What Is a Wargame?mentioning
confidence: 99%
“…While wargames emerged to prepare for combat, their use extends beyond the study of war. Governments use games to simulate natural disasters and to assess economic cooperation (Abbasi et al, 2012; Smith and Bell, 1992); consultants use wargaming to test new business strategies (Oriesek and Shwarz, 2008); and scholars have applied gaming to study how human behavior affects various social and political phenomena (Banks et al, 1968; Camerer, 2011; Fiorina and Plott, 1978). Thomas Schelling’s work on coercion, for instance, was inspired in large part by Department of Defense wargames he designed (Schelling, 1987), and Schelling’s contemporaries used simulations to explore conflict and nuclear use (Bloomfield and Whaley, 1965; Brody, 1963; Hermann and Hermann, 1967).…”
Section: What Is a Wargame?mentioning
confidence: 99%
“…Scholarly literature attesting to the benefits of role play in teaching international relations (IR) and political science (PS) subjects is abundant and universally positive (Asal, 2005;Banks, Groom, & Oppenheim, 1968;Boyer, Trumbore, & Frick, 2006;Chasek, 2005;Dougherty, 2003;Hintjens, 2008;McCarthy & Anderson, 2000;Sasley, 2010;Simpson & Kaussler, 2009). Grounded in constructivist approaches that favour rich experiential learning opportunities, the literature surrounding role play in teaching IR and PS is so overwhelmingly positive when describing learning outcomes (Wheeler, 2006) that it is difficult to find counter-examples of failed or unsatisfactory experiences in this discipline area.…”
Section: Introductionmentioning
confidence: 99%