2019
DOI: 10.21125/iceri.2019.1001
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Gaming and Playful Practices in the 21st Century Learning Environment

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“…According to Tkotzyk et al [26], the term "game-based learning" was spread earlier in the 1990s, and digital games were already being employed to foster knowledge. Video games targeting EE, e.g., River city, were also developed to allow students to use avatars in a computer-based city simulation, where they could interact with objects and fellow students' avatars [13].…”
Section: Video Games and Eementioning
confidence: 99%
“…According to Tkotzyk et al [26], the term "game-based learning" was spread earlier in the 1990s, and digital games were already being employed to foster knowledge. Video games targeting EE, e.g., River city, were also developed to allow students to use avatars in a computer-based city simulation, where they could interact with objects and fellow students' avatars [13].…”
Section: Video Games and Eementioning
confidence: 99%