“…The analysis revealed a list of game features as shown in Table II, yet it is notable that not all these features influence cognitive, sensory or function experiences of users in the same way. Upon careful examination of these features, the following four types of features are emerged: (Aydin, 2018;Alabbasi, 2017;Bittner and Shipper, 2014;Borras-Gene et al, 2016;Ding et al, 2017;Hakulinen et al, 2015;Hamari andKoivisto, 2015a, Su andCheng, 2015;Koivisto and Hamari, 2014;Malas and Hamtini, 2016;Cheong et al, 2014;Hamari, 2013;Auvinen et al, 2015;Wang et al, 2016;Sailer et al, 2017;Albuquerque et al, 2017;Halloluwa et al, 2016;Hew et al, 2016;Frost et al, 2015;Kwon et al, 2015;Hamari andKoivisto, 2015b, Fajiculay et al, 2017;Buckley and Doyle, 2017;Sigala, 2015b, Gonzalez et al, 2016Browne et al, 2014;Aydin, 2015; 30…”