2023
DOI: 10.1177/0092055x231175176
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Gamifying Gamification in the Sociology Classroom

Brandon Folse,
Frederick J. Poole

Abstract: The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed two gamified activities with varying degrees of consent that followed a lesson on gamification and consent. Students rated how problematic a series of gamified work s… Show more

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Cited by 1 publication
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“…In fact, a current study conducted in 2019 by Ed Tech revealed that 64% of students use smartphones to complete their homework, and they prefer learning methods that employ gaming elements for a simplified understanding of complex topics. Elsie Boskamp (2023), Griffin (n.d.), Folse & Poole (2023)…”
Section: Educationmentioning
confidence: 99%
“…In fact, a current study conducted in 2019 by Ed Tech revealed that 64% of students use smartphones to complete their homework, and they prefer learning methods that employ gaming elements for a simplified understanding of complex topics. Elsie Boskamp (2023), Griffin (n.d.), Folse & Poole (2023)…”
Section: Educationmentioning
confidence: 99%