2021
DOI: 10.3390/info12110453
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Gamifying Computer Science Education for Z Generation

Abstract: Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase stud… Show more

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Cited by 11 publications
(5 citation statements)
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“…[5] Moreover, students' learning process of computer science, especially algorithms and coding, can be enhanced through practical gamification that helps stimulate active learning. [6] Various games using various technologies concerning several computer science topics can be further tested and then be used to develop computational thinking and programming skills. [7] 2.…”
Section: The Necessity For a Reformation In Teaching Methodsmentioning
confidence: 99%
“…[5] Moreover, students' learning process of computer science, especially algorithms and coding, can be enhanced through practical gamification that helps stimulate active learning. [6] Various games using various technologies concerning several computer science topics can be further tested and then be used to develop computational thinking and programming skills. [7] 2.…”
Section: The Necessity For a Reformation In Teaching Methodsmentioning
confidence: 99%
“…It is very easy for these digital natives to use the possibilities of today's world. However, it may be difficult for them to adapt to today's education system (Jawad & Tout, 2021). Because schools have not experienced major changes since compulsory schooling began, old habits continue today (Horvatek & Baker, 2019).…”
Section: Learning Engages the Entire Physiologymentioning
confidence: 99%
“…Pargman et al explain how students hold a certain aversion to topics such as sustainability, and how a discussion game called Gasuco led to improvement in peer learning, perspective formation, learning terminology, and teamwork [29]. Jawad et al taught Data Structure Algorithms, Mobile App Development, and Cybersecurity through gamification [30]. Various practical games, role-plays, and class activities made the classroom engaging.…”
Section: B Multi-disciplinary Outlook In Cs Educationmentioning
confidence: 99%